DeepCity is a different take on the city simulation genre. You take control of a city ravaged by apocalyptic climate change and extreme weather conditions - a city that will thrive or fail based on your decisions - and make decisions about the development of its infrastructure. You don't have to sweat the little things, like where to build a road or laying pipes, instead instead, you’re challenged to lead.
This is a space combat game with a narrative drive. Exploring themes of authority, resource depletion and morality, the story is inspired by Sea Shepherd. Through your journey you harvest material, improve your ship, and uncover the revolting secret behind the fuel source that makes intergalactic travel possible! In a time of procedurally generated, vast open-world space sims, Uppskera is a linear single player experience designed to be experienced in 4-6 hours of gameplay.
Game Design Improv is a game design exercise which we use to quickly produce ideas. It’s all about quickly and enjoyably creating game ideas based on limited information.
It can be used to prompt ideas for:
– Video Games
– Board Games
– Any kind of games you can dream up!
To the moon! But - oh no! - Space is filled with pesky asteroids! Astrodoge is a mobile game we made (at the height of the doge meme, we should say) in order to play with procedural generation and a novel control scheme for touch screens. Test your piloting skills and rescue innocent doge as they float helplessly through space…
CatLifter was a little mobile game inspired by the classic game Choplifter - as well as by kittens (which are universally agreed to be adorable). The gameplay is casual and the challenge is… cute! Guide your RC helicopter to the kitten carriers where the nefarious gnomes have imprisoned your feline friends.
One of our earliest projects, Rock Mars was an educational and collaborative learning game. Working in teams, students acted as scientists and investigators as they navigate challenges and obstacles posed by a graphic novel. Students employed research and critical assessment skills to ensure that a manned mission to the planet Mars is a success. It was released in school boards in Ontario, Canada.
From time to time we’ve released prototypes of ideas we were exploring. For example, Das Game, a tongue-in-cheek look at the philosophy stemming from German existentialists. The gameplay is abstracted and purposefully confusing. Or, Gnome Oppressor, an endless flyer which ramps up difficulty the longer the player survives.