We designed this game for DDB and BC Dairy. Its goal was to attract media attention by opening a pop-up escape game to the public for two weeks. We took a low-concept theme (escaping adult life) and made it exciting through audio and tech-driven puzzles. Uncertainty about the final pop-up location made the build challenging, but thanks to detailed pre-renderings all suppliers in Vancouver were clear on exactly how the build should come together. The game was a big hit with players and was a darling with local media.
Science North in Sudbury asked us to re-conceive their permanent escape room to give it a whole new story and puzzles. We chose a theme relating to bee colony collapse, which also tied into their research activity and history. Due to the wide age range of their attendees, we created several difficulty settings for this game - all in how it is set up before each round. A particular challenge was designing for the intense beating a game for kids would take! The final game is intensely popular!
The game is still running so — no spoilers — photos upon request only.
The University of Arkansas Medial-Sciences Radiology Department asked us to design a portable escape game to test radiology student knowledge and facilitate team-work. If you’ve ever met a radiologist you will know they are very, very sharp! Yet the challenge here wasn’t stumping them, it was getting them to work together and utilize the various props they wanted to include in the game. This may be the first and only time we will make a puzzle out of a brain! This game has been a crowd-pleaser at the school as well as on the road at radiology conferences!
Wero Creative's lead game designer Adam Clare talking at his design philosophy at FITC 2017. To learn more about escape rooms read Adam's book: Escape the Game. You can also follow his research and commentary on escape games at his website RealityisaGame.com